1/5/2024 0 Comments Hexcells plus![]() By the time you're halfway through Hexcells Plus, you'll have developed such an arsenal of techniques that you'll feel like some sort of puzzling god. As you play, more elements are introduced to the puzzles, until their complexity becomes a thing or purest joy. Hexcells has far more in common with the wonderful Picross (Nonograms), combined with the sorts of mental acrobatics that are needed for something like the sublime Slitherlink. While at first glance it's possible to see this as a hexagonal Minesweeper, it's so important to put such a notion as far out of your head as possible. (Don't worry, I'm not mad - I don't buy the paper - I get it from their puzzle site.) I regale you with all this to emphasise the significant role puzzle games play in my life.Īnd it is into this context that I celebrate Hexcells as the best I've played in years. I fall asleep playing Flow Free on my phone (presently while listening to the mellifluous voice of Grover Gardner reading me The Stand), and can't let a day go by without completing the Telegraph's cryptic crossword. ![]() Right now I have three different copies of a former German puzzle magazine called Logic Pixels scattered in various parts of the house, ordered from mein-presseshop via the magic of Google Translate, just so I can get at more of these post-Picross wonders. And how desperately I wish thee would get an Android or 3DS app smartish. My year-long obsession with Killer Sudoku took a back(toilet)seat after discovering the pure joy of Kakuro, although this too is now being set aside having stumbled upon Campixu. ![]() Matthew Brown's sublime puzzlers are on the big grey store for £2 each, or the pair for £3.50.Īs I have often mentioned, I adore pure puzzle games. Took me 13 hours to get 100% achievements but I have 999,999,940 levels to go.If for some reason you were wanting to play Hexcells, because it's the best new puzzle game this decade, but you couldn't bring yourself to do it without its being on Steam, all is now resolved. Cheap and as long as you'd like it to be. It's not a dealbreaker by any means but I would have opted for community designed level sharing instead.Īs with previous games, It kept me coming back. In contrast, random generated levels feel cold and somewhat uninviting. Where the designer tried fooling you with level symmetry, hiding some emotion in the puzzles. Even though Hexcells level are simple, they always feel like it is you against the designer. This time round we are presented with a random level generator which definitely extends the game but sadly does not escape the dredge facing all random generated content. The base levels start easy enough but the difficulty curve steeps beyond what was comfortable in the first game yet stays bellow the hellish fires of Hexcells Plus. To deepen the gameplay a bit more, you are sometimes also presented with special rules beside the numbers which frankly, in my humble opinion, make minesweeper look like a joke. This is sometimes mixed in with column markers that do the same, but for a column (picross style). It is a logic game were rules of the levels are defined by numbered brackets (minesweeper style) that give information on whether nearby brackets are false or true. Hexcells is a fairly simple game, much of it employing a combination of mechanics from minesweeper and nonograms (Picross) on a non standard 2D grid. Since this feels like a refresh of the series I will copy/paste elements from my review of the previous two and build upon them. It feels like a new version of the previous two with new levels and a random generator for even more levels. Hexcells Infinite is probably the absolute puzzle game in the Hexcells series ( Hexcells, Plus).
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